shelfMenuHTML.tab2.folder1.HTML = `
<button id="modeZ"    class="button_ button_modeZ"    title="mode==9; z-index mode uses hjkl"></button>
<button id="modeEeM1" class="button_ button_modeEeM1" title="mode==5; eM=1; Move the top and left edges"></button>
<button id="modeD"    class="button_ button_modeD"    title="mode==6; duplication mode at the keyboard"></button>
<button id="modeG"    class="button_ button_modeG"    title="mode==1; move objects at the keyboard"></button>
<button id="modeEeM0" class="button_ button_modeEeM0" title="mode==5; eM=0; Move the bottom and right edges"></button>
<button id="modeT"    class="button_ button_modeT"    title="mode==8; set the three-colour using ctrl/shift/ctrl+shift and click"></button>

<button id="hdub_menuScale8"       class="button_ button_hdub_menuScale8" title=""></button>
<button id="hdub_menuScale4"       class="button_ button_hdub_menuScale4" title=""></button>
<button id="hdub_menuScale2"       class="button_ button_hdub_menuScale2" title=""></button>
<button id="hdub_menuScale1"       class="button_ button_hdub_menuScale1" title=""></button>
<button id="hdub_menuScaleHalf"    class="button_ button_hdub_menuScaleHalf" title=""></button>
<button id="hdub_menuScaleQuarter" class="button_ button_hdub_menuScaleQuarter" title=""></button>
<button id="hdub_menuScaleEighth"  class="button_ button_hdub_menuScaleEighth" title=""></button>

<input id="coin88067" name="coin88067" class="input_coin88067" type="color">
<input id="coin46861" name="coin46861" class="input_coin46861" type="color">
<input id="coin44038" name="coin44038" class="input_coin44038" type="color">
<input id="coin72275" name="coin72275" class="input_coin72275" type="color">
<input id="coin74555" name="coin74555" class="input_coin74555" type="color">
<input id="coin43886" name="coin43886" class="input_coin43886" type="color">


<!-- THESE DETERMINE LINE THICKNESSES AND THEN THE LAST ONES OPACITIES --> 
<input id="coin41267" name="coin41267" class="input_coin41267" type="range" min="0" max="4"   step="1">
<input id="coin47497" name="coin47497" class="input_coin47497" type="range" min="1" max="16"  step="1">
<input id="coin50633" name="coin50633" class="input_coin50633" type="range" min="1" max="128" step="1">


<input id="coin53526" name="coin53526" class="input_coin53526" type="range" min="0" max="1"    step="0.005">
<input id="coin56897" name="coin56897" class="input_coin56897" type="range" min="0" max="1"    step="0.005">
<input id="coin59527" name="coin59527" class="input_coin59527" type="range" min="0" max="0.98" step="0.005">
<input id="coin17325" name="coin17325" class="input_coin17325" type="range" min="0" max="1"    step="0.005">

<input id="coin59277" name="coin59277" class="input_ input_coin59277" type="color">
<input id="coin62796" name="coin62796" class="input_ input_coin62796" type="color">
<input id="coin65598" name="coin65598" class="input_ input_coin65598" type="color">

<input id="coin67938" name="coin67938" class="input_ input_coin67938" type="color">
<input id="coin47065" name="coin47065" class="input_ input_coin47065" type="color">



<button id="setDragThresholdFromGrid" class="button_ button_setDragThresholdFromGrid" title="Set Drag Threshold from Snap Grid"></button>



<input id="bodyFade" name="bodyFade" class="input_bodyFade" type="range" min="0.05" max="1" step="0.01" value="1" title="Fade Entire Program">



`;
