Program - Sketch - HTML

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HTML - Sketch - Program
If 'RESET' doesn't fix it, try this button.
* line color *
HTML STAMP COLLECTION SYSTEM
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(be sure to choose prefix names and HTML tags first, before stamping)
ROYAL CANADIAN MINT
X
Y
-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-DRAWING-
*** Extended Note: This program is unmatched. It is developing at a fair pace and a few things are being moved around in the interface, even so as the ultimate embodiment may be one of total abstraction, lending to complete customization. We can see that there is a custom parts catalogue now, which certainly compliments the cycle-slots. At this time, the program is beginning to look and feel more 'complete', although there are a few small logical holes remaining. Further, there may be a few additional operators which will act upon the hw sequence, possibly mirrorings and duplications. Also a separate horizontal and vertical division would be practical. The 'stamp collection', In-Shallah, will be extended into a 'shell coin system' which will interact with it directly and, to carry the analogy, hold 'stamp assemblies'. Although it is difficult to anticipate performance thresholds, a good rule of thumb is that if we are seeing a slowdown in the HW program, we may be nearing the threshold in respect of total number of HTML parts. When Javascript and CSS is incorporated, it is likely that this will exceed the overhead that the HW program represents. We should consider that we are testing the performance of our shell document attached to a constant performance overhead. Within HW, we are rendering the HTML in one layer only, while potentially defining several in the outgoing document.

Welcome to HW, a full-featured HTML assembly engine and design environment. With 95 percent of the work of HTML completed, you will have more time to focus on graphical and literary design elements. HTML is ready to become an artform. These aren't bought-and-paid-for templates from a stock repository. These are one-off proprietary works of art that you design yourself from scratch. Nothing limits the imagination. HTML can be drawn, down all the way to the pixel level.

We have full freedom in our process, which can begin at lower resolutions and progress into very fine values. We can utilize values with pixel perfect upscaling ranges. We can choose the elements of our stack of graphical layers. All the while, CSS and JavaScript are in the back of our mind. We know one thing is for certain: A brilliant and adaptable interface to the foundation of our HTML is critically important to success. We can accomplish precision, or hack out sketch drafts and outlines.

There is nothing stopping you. What webpage will you draw? Draw the dream masterpiece with this Canadian Software Adventure.

Because we started our program design from the ground up, it is based on a totally hardcore HTML assembly engine. With an 'engine-first' philosophy, we see that we have total control over all of the information throughout the design process. Nothing is lost, and we retain complete access to the information about the page we have drawn. The engine draws up HTML, and then you also get CSS stylesheet outlines and JavaScript selections ALL SPECIFIC TO THE PAGE YOU HAVE DESIGNED. We don't need to rifle through anything after mistakenly chucking the works. We kept all that good information the whole time! Now let's use it to the maximum and show Tim Berners Lee something he never saw coming. HTML becomes a full-blown artform.


HW: There's nothing like it.(I looked)

HW, it's all i know.

The two letters you need to run this program. All you really need is the number pad, if you're ready. Just use 'dot-and-dash' at the HTML command console.

Who needs a command console?
It's only HTML anyways...

Then it was said:

"DCKIM:
Computering Becomes
Again Hardcore."

see-through / transparency
see-through / transparency
see-through / transparency
see-through / transparency
see-through / transparency
Wow... this program is quite impressive, even at this early stage and with it's messy code! Look inside the script if you dare. Then ask how anyone could code through such disorder. The look again at what it does and question whether it's messed or blessed... Super Huge Blessing for sure... Please just download it, don't just use it always online, my poor hosting contract doesn't have the 'kilobits' or whatever...
And... the program file has become huge... good thing this Programs is a real whopper! You can get your image into the catalogued parts now. This is a new feature from today. This is only possible because of the very lightweight syntax that floats this whole concept. We don't actually save any HTML into the program itself... we only save the lightweight HW syntax and some other bits and bobs. Somehow, we turn what looks like almost nothing into a big 'ol website. "Well-well, Would you look at that!"

Make sure your image files are in the same directory as this program, it's the only way this crazy idea will work! And it works like nothing else you have seen, I can't find a comparison.

HW: "who cares why it works! It's just givner, ripping out HTML code like you have never seen."

Make sure you use the stamps before you can view the file or save it. Who knows, you might even figure out how the coins can be minted at the unofficial Royal Canadian HTML Mint.
Here's another hint: THE FONT SIZE SLIDER UNDER THE QUESTION MARK CONTROLS THE FONT SIZE OF THE HTML PART... and other things are basically crammed into there. Let's see if we can get this monster to be KEYBOARD OPERATED.
Friday, March 28th: Work is now underway to revise the id naming structure and complete the class naming and inclusion structures. This will enable many practical applications. It's not so easy to track down what parts of the program use these things... just need to give it a try. For now, the output order of the css and html has been improved but, not yet concluded. The goal is to Achieve an Object Mode, and it's very very close. This brings a question: "What is object mode in the context of writing HTML?" What would become the objects? This is yet to be seen...